Abstract

To investigate how field of view (FOV) affects how players notice the communicative gestures of their partner’s avatar in a musical task, we conducted an experiment that compares several AR technologies with varying FOV. We measured response time to communicative gestures, co-presence score, and task enjoyment in three different AR scenarios: holograms, AR headset, and an AR headset with notifications of the avatar’s intention to gesture. Results suggest that the hologram setup had the fastest response time and highest ratings for sense of co-presence and task enjoyment. Notification tasks slowed response time, but noticeably improved co-presence with the avatar.

  • augmented reality
  • field of view
  • avatars
  • musical collaboration

Cite

Suibi Che-Chuan Weng, Torin Hopkins, Rishi Vanukuru, Chad Tobin, Amy Banić, Daniel Leithinger, Ellen Yi-Luen Do. 2023. How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality. IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Poster Session, 633–634. https://doi.org/10.1109/VRW58643.2023.00159

@inproceedings{weng2023field,
  title = {{How Field of View Affects Awareness of an Avatar During a Musical Task in Augmented Reality}},
  author = {Weng, Suibi Che-Chuan and Hopkins, Torin and Vanukuru, Rishi and Tobin, Chad and Banić, Amy and Leithinger, Daniel and Do, Ellen Yi-Luen},
  booktitle = {IEEE Conference on Virtual Reality and 3D User Interfaces (IEEE VR), Poster Session},
  pages = {633--634},
  year = {2023},
  doi = {10.1109/VRW58643.2023.00159}
}

Project: Limited Field of View in ARProject: HoloJamAll publications