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Project Outline JamTabs.pdf

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Masters Thesis UX Project

Client: SolJAMM LLC

SolJAMM LLC is an alternative method music education technology company. Utilizing on-line videos, instrument gear, music reading assistance, and more to create an approachable music learning experience.

Process

Interviews were held with SolJAMM employees regarding shortcomings in technology. Primary motivation was determined to be:

  • Explore potential for simple musical improvisations in novice musicians
  • Make reading music easy for multiple players
  • Reduce time to find notes on piano

User In‍‍‍terviews

User interviews were conducted to gather information on how users interact with product.

  • Define broad user groups
  • 20 minute client interview
    • Basic usage information
    • Desktops most used devices for reading‍‍‍
  • Most used products for music other than SolJAMM
    • Tabs, Ultimate-Guitar.com
    • Video, Youtube.com | Instagram
    • Sheet music, Musescore.com | Allscores.com

Task Generatio‍‍‍n / Experimental Design

Task centered use‍‍‍r Interface design using within subject study design.

  • Essential Skill-set
    • Motor
    • Cognitive
  • Task Design
    • Critical steps in cognitive and motor skill acquisition used
  • Design Summary
    • Trade-offs‍‍‍
    • Requirements
    • Accessing Tabs
    • LED Display
    • Phone Application
    • Prototype
  • Social Implications

The Prot‍‍‍ot‍‍‍ype

Report Summary:

  • Prototyping Strategy
    • High ‍‍‍vs. Low Fidelity
    • Paper prototyping
    • Rapid Iterative prototyping based on consistent user testing
  • Prototype Description
    • Use of color
    • Use of Images and Icons
    • Unsupported Tasks
    • Supported Tasks
      • Customization
      • Search by genre
      • Search by artist
      • LED Cube Interaction
      • Extra Features

Evaluation Methods:

  • Pre-test Procedure
    • IRB
  • Stage 1- Phone Application
    • Prototype Interaction Analysis
    • Four Task Distribution
    • Within Subject Design Approach
  • Survey
    • NASA / TLX
    • SUS Response Questions
    • Free Response
  • Pre-Stage 2 - Familiarization
    • Timed Warm-up
    • General Task Overview
  • Stage 2 - Musical Performance
    • Improvisation Tasks
    • Within Subject Design Approach
    • 16 Parameters Statistically Analyzed
  • End Survey
    • Quantitative, Qualitative, and Free Response‍‍‍

User Experience Research

Full Project Download

Results and Analysi‍‍‍s

Results:

  • Analyzed and Visualized Task Metrics
    • ‍‍‍Graphs for SUS Data
    • Music Data Analysis Visualized Using Digital Audio Workstation
    • Quantitative Data Summary
      • Likes / Dislikes / Other
  • Discussion
    • ‍‍‍Tasks
    • Results
    • Analysis
    • Problems and Solutions
    • Suggestions

Reflection

Summary:

  • Tractability Issues
  • Successes vs. Failures
  • ‍‍‍Pain Points and Resolutions
  • Update and Iterate
  • Test Procedure Improvements
  • Conclusion